Parameters to run a simulation are set in the calculator tab. CDR in POB. Here is the lasted Elementalist Explosive Arrow league starter guide, thanks to the new balance changes and the Ballista, the Explosive Arrow has very high ignition damage, perfect for beginners. Crafting modifiers Unlocked by visiting locations Most crafting options need to be unlocked by clicking objects in specific locations. Cannot be used while already Elusive.Withered lasts 3 seconds+(0-6) to radiusCannot be Cast or Triggered while ElusiveGrants ElusiveThis Skill's Cooldown does not recover during its effect(0-38)% increased Effect of Elusive from this SkillBuff grants PhasingInflicts (4-6) Withered Debuffs the first time each Enemy enters the Area Additional Effects per 1% Quality: 0.5% increased Effect of Elusive from this SkillPlace into an item socket of the right colour to gain this skill. Cooldown stacks and each use of skill will be recovered after each cooldown ends. The item must have a prefix or suffix slot open as appropriate. While you have this buff, monsters that enter an area around you will be Withered. Talking to a master in your hideout allows you to receive a Crafting Bench that can be placed in your hideout. Supported Skills have +2 seconds to Cooldown. Certain skills will begin its cooldown when the effect expires instead of after cast time end (Ex. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. . Check the to-do list of updates needed for version 3.14.0. Right click to remove from a socket. Corrupts an item, modifying it unpredictably. Place into an item socket of the right colour to gain this skill. Mulefactory: buy cheap PoE currency instant delivery (6% off coupon: poeitems ). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Second Wind Support is a support gem that allows the linked skill with a cooldown to store an additional use and gives it increased cooldown recovery speed. - Erasmus, Imperial Gemcutter. ", One by one, Kaom slaughtered the weakest tribe, (7-10)% increased Cooldown Recovery Rate of Travel. The item's quality increases the chances of obtaining more links. This tool is a work in progress and as such do not take every result you see as a fullproof pin-point accurate number. I made this tool to be able to find more efficient and cheap ways of crafting while getting a better understanding of the whole system. Summon 4 additional Skeleton Warriors with. This PoE 3.17 Mauarder General's Cry Blade Flurry Berserker focuses a lot more on overall defences and making us very tanky to all kinds of bullshit from endgame. While a Pinnacle Atlas Boss is in your Presence, (70-72)% increased Effect of the Buff granted by your Ice Golems. Veiled Suffix. If no specific monster is targeted, one is picked at random. This Skill's Cast Speed cannot be modified. - If you exceed this APS, your Ice Spear trigger rate will not catch up and you will lose DPS. It can be found in the player's hideout. Fixed a bug where items with a fixed number of. An alternative half-way between what the OP is proposing (replace all x% increased cooldown recovery rate with x% reduced cooldown recovery time) would be y% less cooldown recovery time. This would prevent the undesirable edge case of no cooldowns, but also cause less of a "diminishing returns feeling" (diminishing return of seconds saved over investment). If the item already has a crafted mod, the recipe will automatically use an Orb of Scouring to add a different crafted mod. Ex: 3 suffixes set as present on the item and 2 prefixes set as required. Cold winds whirl at the crown of the world. "Masters of wit, strength and cunning. Enchantment Infernal Cry Cooldown Speed 1, Enchantment Infernal Cry Cooldown Speed 2, Enchantment Conversion Trap Cooldown Speed 1, Enchantment Conversion Trap Cooldown Speed 2, Enchantment Enduring Cry Cooldown Speed 1, Enchantment Enduring Cry Cooldown Speed 2, Enchantment Flamethrower Trap Cooldown Speed 1, Enchantment Flamethrower Trap Cooldown Speed 2, Enchantment Flicker Strike Cooldown Speed 1, Enchantment Flicker Strike Cooldown Speed 2, Enchantment General's Cry Cooldown Speed 1, Enchantment General's Cry Cooldown Speed 2, Enchantment Intimidating Cry Cooldown Speed 1, Enchantment Intimidating Cry Cooldown Speed 2, Enchantment Lightning Tower Trap Cooldown Speed 1, Enchantment Lightning Tower Trap Cooldown Speed 2, Enchantment Mirror Arrow Cooldown Speed 1, Enchantment Mirror Arrow Cooldown Speed 2, Enchantment Physical Cascade Cooldown Speed 1, Enchantment Physical Cascade Cooldown Speed 2, Enchantment Spellslinger Cooldown Recovery 1, Enchantment Spellslinger Cooldown Recovery 2, Your Glacial Cage Towers have 20% increased Cooldown Recovery Rate, Your Stone Gaze Towers have 20% increased Cooldown Recovery Rate, (10-15)% increased Cooldown Recovery Rate, (16-20)% increased Cooldown Recovery Rate, (11-15)% increased Cooldown Recovery Rate, (14-15)% increased Cooldown Recovery Rate for throwing, (21-22)% increased Cooldown Recovery Rate for throwing, (17-21)% increased Warcry Cooldown Recovery Rate, (22-25)% increased Warcry Cooldown Recovery Rate, (35-40)% increased Warcry Cooldown Recovery Rate, (41-45)% increased Warcry Cooldown Recovery Rate, Infernal Cry has 24% increased Cooldown Recovery Rate, Infernal Cry has 36% increased Cooldown Recovery Rate, Frostblink has 20% increased Cooldown Recovery Rate, Frostblink has 30% increased Cooldown Recovery Rate, General's Cry has 20% increased Cooldown Recovery Rate, General's Cry has 30% increased Cooldown Recovery Rate, Infernal Cry has 20% increased Cooldown Recovery Rate, Infernal Cry has 30% increased Cooldown Recovery Rate, Intimidating Cry has 20% increased Cooldown Recovery Rate, Intimidating Cry has 30% increased Cooldown Recovery Rate, Void Sphere has 20% increased Cooldown Recovery Rate, Void Sphere has 30% increased Cooldown Recovery Rate. When it comes to finding a use for surplus, "Your name is Demon Slayer? APS & Cooldown Recovery Rate Relation, Calculations In my building choice, we prefer %52 CDR in total. Follow our website for the latest 3.18 news. Do I just continually alt/regal until I get three mods I like? The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold DamageDeals (28.7-1895.4) Base Cold Damage per secondBase duration is 5 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effect(0-19)% increased Effect of Chill25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. "Increased Cooldown recovery speed" Hot to craft this? PoE Bypass Energy Shield Chaos Damage Cannot, PoE Divination Cards by Map, Divination Card Farming, Drop Locations List, 8 Tips help you getting gold in wow classic, PoE Humid Fissure Delve Depth Azurite Mine, Corona Solaris Prophecy Blinding Light PoE, Trigger Commandment of Winter when Hit PoE, Etched in Blood Divination Card PoE Farming Rigwalds Quills, Seattle SuperSonics Roster NBA 2K21 Ratings Team Badges, NBA 2K21 Triple Threat Rewards Players List, Crest of Perandus PoE Build & Price Pine Buckler, Players Have #% Increased Cooldown Recovery Rate For Movement Skill, Golem Skills Have #% Increased Cooldown Recovery Rate, Summoned Golems Have #% Increased Cooldown Recovery Rate, With At Least 40 Intelligence In Radius Raised, Zombies' Slam At-Tack Has #% Increased Cooldown Recovery Rate, #% Increased Cooldown Recovery Rate For Throwing Traps, Focus Has #% Increased Cooldown Recovery Rate, #% Increased Cooldown Recovery Rate Of Movement Skills Used While Affected By Haste, #% Increased Cooldown Recovery Rate Of Travel Skills, #% Increased Cooldown Recovery Rate Of Travel Skills Per Frenzy Charge, Summoned Holy Relics Have #% Reduced Cooldown Recovery Rate, #% Increased Cooldown Recovery Rate Of Movement Skills, Skills Supported By Spellslinger Have #% Increased Cooldown Recovery Rate, Fucker Strike Has #% Increased Cooldown Recovery Rate, Enduring Cry Has #% Increased Cooldown Recovery Rate, Flame Dash Has #% Increased Cooldown Recovery Rate, General'S Cry Has #% Increased Cooldown Recovery Rate, Cold Snap Has #% Increased Cooldown Recovery Rate, Reckoning Has #% Increased Cooldown Recovery Rate, Seismic Trap Has #% Increased Cooldown Recovery Rate, Convocation Has #% Increased Cooldown Recovery Rate, Mirror Arrow Has #% Increased Cooldown Recovery Rate, Bunk Arrow Has #% Increased Cooldown Recovery Rate, Vortex Has #% Increased Cooldown Recovery Rate, Conversion Trap #% Increased Cooldown Recovery Rate, Vengeance Has #% Increased Cooldown Recovery Rate, Riposte Has #% Increased Cooldown Recovery Rate, Bear Trap Has #% Increased Cooldown Recovery Rate, Frost Wall Has #% Increased Cooldown Recovery Rate, Frost Bomb Has #% Increased Cooldown Recovery Rate, Lightning Spire Trap Has #% Increased Cooldown Recovery Rate, #% Increased Summon Reaper Cooldown Recovery Rate, Frostbunk Has #% Reduced Cooldown Recovery Rate, Infernal Cry Has #% Increased Cooldown Recovery Rate, Temporal Rift Has #% Increased Cooldown Recovery Rate, Flamethrower Trap Has #% Increased Cooldown Recovery Rate, Void Sphere Has #% Increased Cooldown Recovery Rate, Your Glacial Cage Towers Have #% Increased Cooldown Recovery Rate, Desecrate Has #% Increased Cooldown Recovery Rate, Intimidating Cry Has #% Increased Cooldown Recovery Rate, #% Increased Ambush Cooldown Recovery Rate, Your Stone Gaze Towers Have #% Increased Cooldown Recovery Rate, Guard Skills Have #% Increased Cooldown Recovery Rate, Warcry Cooldown Recovery and Exerted Attack Damage, Dual Wield Cast Speed and Movement Skill Cooldown Recovery, Evasion and Movement Skill Cooldown Recovery, Brand Range and Brand Recall Cooldown Recovery, Supported Skills have (524)% reduced Cooldown Recovery Rate, Supported Non-Instant Skills have +1 Cooldown Use, Brands have 100% more Activation Frequency if 75% of Attached Duration expired, Brand Recall has 100% increased Cooldown Recovery Rate, 50% increased Cooldown Recovery Rate for throwing Traps, Skills used by Traps have 50% increased Area of Effect, When your Traps Trigger, your nearby Traps also Trigger, Recover 10% of Mana when a Brand expires while Attached, Brands have 30% increased Area of Effect if 50% of Attached Duration expired, Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds, Brand Recall has 50% increased Cooldown Recovery Rate, Minions have +8% to all maximum Elemental Resistances, Convocation has 40% increased Cooldown Recovery Rate, Minions have 15% reduced Life Recovery rate, Minions have 30% increased maximum Life, Minions Recover 5% of Life on Minion Death, Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%, Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10%, Summoned Skitterbots have 100% increased Cooldown Recovery, Regenerate 2.5% of Life per Second if youve Detonated a Mine Recently, Blink Arrow and Mirror Arrow have 60% increased Cooldown Recovery Rate, 20% increased Area of Effect while wielding a Bow, Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance, 8% increased Movement Speed while Phasing, 20% chance to gain Phasing for 4 seconds on Kill, 35% increased Damage while you are wielding a Bow and have a Totem, 30% increased Warcry Cooldown Recovery Rate, 20% increased total Power counted by Warcries, Warcry Skills have 30% increased Area of Effect, Brand Recall has 20% increased Cooldown Recovery Rate, 20% increased Warcry Cooldown Recovery Rate, 30% increased Cooldown Recovery Rate of Movement Skills, 30% increased Cooldown Recovery Rate for throwing Traps, Skills which Throw Traps have +1 Cooldown Use, Minions deal 20% increased Damage while you are affected by a Herald, Summoned Sentinels have 25% increased Cooldown Recovery Rate, Brand Recall grants 20% increased Brand Attachment range to recalled Brands, Brand Recall has 4% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%, 12% increased Warcry Cooldown Recovery Rate, Exerted Attacks deal 15% increased Damage, Guard Skills have 20% increased Cooldown Recovery Rate, 3% increased Cast Speed while Dual Wielding, 15% increased Cooldown Recovery Rate of Movement Skills, 10% increased Cooldown Recovery Rate for throwing Traps, Brand Recall has 10% increased Cooldown Recovery Rate, 10% increased Warcry Cooldown Recovery Rate, Brand Recall has 15% increased Cooldown Recovery Rate. For example, a 50% increased Cooldown Recovery Speed on a skill on a 6 second cooldown will change the cooldown period to 4 seconds (6 / (1 + 0.5)), not 3 seconds (6 * (1 - 0.5)). While a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (48-50)% increased Cooldown Recovery Rate. The item's quality increases the chances of obtaining more sockets. Last edited by adghar on Jul 7, 2021, 12:09:52 AM. Manage all your favorite fandoms in one place! In other words, all 3 uses will be recovered after all 3 cooldowns end, after 24 seconds (3 x 8 second), since start first cooldown. Thin is the line between mechanical genius and magic. The cooldown can be bypassed by specific mechanics depending on the skill e.g. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Certain skills will begin its cooldown when the effect expires instead of after cast time end (Ex. Some veiled mods can only drop from a specific Immortal Syndicate member. (anomalous) (60-90)% increased Unveiled Modifier magnitudes. ", "I swore to use my position to help the people. In other words, all 3 uses will be recovered after all 3 cooldowns end, after 24 seconds (3 x 8 second), since start first cooldown. It does not grant a bonus to your character, but to skills in sockets connected to it. Please let me know if there is an area in POB that I may be missing. Log InCreate AccountContact Support Path of Exile Sign Up PCXbox OnePS4 Home News Create Account Log In Patch Notes Game Videos Overview Passive Tree Atlas Tree Ascendancy Classes Items Item Filters Community Wiki Forum Index Code of Conduct Cookie Notice Crafting BenchHideout ItemCreates an object in your hideout8 VariationsMetadataItem class: Hideout DecorationMetadata ID: Metadata/Items/HideoutInteractables/HideoutCraftingBench. Send in only test subjects, no guards or researchers. all Guard skills, Withering StepWithering StepTravel, AoE, Chaos, Movement, Blink, Spell, DurationLevel: (1-20)Cost: (8-23) ManaCooldown Time: 3.00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 10Grants Elusive and a buff that grants Phasing. He reached for his home one last time, a shining jewel among the stars EnduringCryCooldownRecoveryEldritchImplicit1, EnduringCryCooldownRecoveryEldritchImplicit2, EnduringCryCooldownRecoveryEldritchImplicit3, EnduringCryCooldownRecoveryEldritchImplicit4, EnduringCryCooldownRecoveryEldritchImplicit5, EnduringCryCooldownRecoveryEldritchImplicit6, EnduringCryCooldownRecoveryEldritchImplicitPinnaclePresence1, EnduringCryCooldownRecoveryEldritchImplicitPinnaclePresence2, EnduringCryCooldownRecoveryEldritchImplicitPinnaclePresence3, EnduringCryCooldownRecoveryEldritchImplicitPinnaclePresence4, EnduringCryCooldownRecoveryEldritchImplicitPinnaclePresence5, EnduringCryCooldownRecoveryEldritchImplicitPinnaclePresence6, EnduringCryCooldownRecoveryEldritchImplicitUniquePresence1, EnduringCryCooldownRecoveryEldritchImplicitUniquePresence2, EnduringCryCooldownRecoveryEldritchImplicitUniquePresence3, EnduringCryCooldownRecoveryEldritchImplicitUniquePresence4, EnduringCryCooldownRecoveryEldritchImplicitUniquePresence5, EnduringCryCooldownRecoveryEldritchImplicitUniquePresence6, GeneralsCryCooldownRecoveryEldritchImplicit1, GeneralsCryCooldownRecoveryEldritchImplicit2, GeneralsCryCooldownRecoveryEldritchImplicit3, GeneralsCryCooldownRecoveryEldritchImplicit4, GeneralsCryCooldownRecoveryEldritchImplicit5, GeneralsCryCooldownRecoveryEldritchImplicit6, GeneralsCryCooldownRecoveryEldritchImplicitPinnaclePresence1, GeneralsCryCooldownRecoveryEldritchImplicitPinnaclePresence2, GeneralsCryCooldownRecoveryEldritchImplicitPinnaclePresence3, GeneralsCryCooldownRecoveryEldritchImplicitPinnaclePresence4, GeneralsCryCooldownRecoveryEldritchImplicitPinnaclePresence5, GeneralsCryCooldownRecoveryEldritchImplicitPinnaclePresence6, GeneralsCryCooldownRecoveryEldritchImplicitUniquePresence1, GeneralsCryCooldownRecoveryEldritchImplicitUniquePresence2, GeneralsCryCooldownRecoveryEldritchImplicitUniquePresence3, GeneralsCryCooldownRecoveryEldritchImplicitUniquePresence4, GeneralsCryCooldownRecoveryEldritchImplicitUniquePresence5, GeneralsCryCooldownRecoveryEldritchImplicitUniquePresence6, GlobalCooldownRecoveryEldritchImplicitPinnaclePresence1, GlobalCooldownRecoveryEldritchImplicitPinnaclePresence2, GlobalCooldownRecoveryEldritchImplicitPinnaclePresence3, GlobalCooldownRecoveryEldritchImplicitPinnaclePresence4, GlobalCooldownRecoveryEldritchImplicitPinnaclePresence5, GlobalCooldownRecoveryEldritchImplicitPinnaclePresence6, GlobalCooldownRecoveryEldritchImplicitUniquePresence1, GlobalCooldownRecoveryEldritchImplicitUniquePresence2, GlobalCooldownRecoveryEldritchImplicitUniquePresence3, GlobalCooldownRecoveryEldritchImplicitUniquePresence4, GlobalCooldownRecoveryEldritchImplicitUniquePresence5, GlobalCooldownRecoveryEldritchImplicitUniquePresence6, HellscapeUpsideGuardSkillCooldownRecovery3, HellscapeUpsideGuardSkillCooldownRecovery4___, IntimidatingCryCooldownRecoveryEldritchImplicit1, IntimidatingCryCooldownRecoveryEldritchImplicit2, IntimidatingCryCooldownRecoveryEldritchImplicit3, IntimidatingCryCooldownRecoveryEldritchImplicit4, IntimidatingCryCooldownRecoveryEldritchImplicit5, IntimidatingCryCooldownRecoveryEldritchImplicit6, IntimidatingCryCooldownRecoveryEldritchImplicitPinnaclePresence1, IntimidatingCryCooldownRecoveryEldritchImplicitPinnaclePresence2, IntimidatingCryCooldownRecoveryEldritchImplicitPinnaclePresence3, IntimidatingCryCooldownRecoveryEldritchImplicitPinnaclePresence4, IntimidatingCryCooldownRecoveryEldritchImplicitPinnaclePresence5, IntimidatingCryCooldownRecoveryEldritchImplicitPinnaclePresence6, IntimidatingCryCooldownRecoveryEldritchImplicitUniquePresence1, IntimidatingCryCooldownRecoveryEldritchImplicitUniquePresence2, IntimidatingCryCooldownRecoveryEldritchImplicitUniquePresence3, IntimidatingCryCooldownRecoveryEldritchImplicitUniquePresence4, IntimidatingCryCooldownRecoveryEldritchImplicitUniquePresence5, IntimidatingCryCooldownRecoveryEldritchImplicitUniquePresence6, TravelSkillCooldownRecoveryEldritchImplicit1, TravelSkillCooldownRecoveryEldritchImplicit2, TravelSkillCooldownRecoveryEldritchImplicit3, TravelSkillCooldownRecoveryEldritchImplicit4, TravelSkillCooldownRecoveryEldritchImplicit5, TravelSkillCooldownRecoveryEldritchImplicit6, TravelSkillCooldownRecoveryEldritchImplicitPinnaclePresence1, TravelSkillCooldownRecoveryEldritchImplicitPinnaclePresence2, TravelSkillCooldownRecoveryEldritchImplicitPinnaclePresence3, TravelSkillCooldownRecoveryEldritchImplicitPinnaclePresence4, TravelSkillCooldownRecoveryEldritchImplicitPinnaclePresence5, TravelSkillCooldownRecoveryEldritchImplicitPinnaclePresence6, TravelSkillCooldownRecoveryEldritchImplicitUniquePresence1, TravelSkillCooldownRecoveryEldritchImplicitUniquePresence2, TravelSkillCooldownRecoveryEldritchImplicitUniquePresence3, TravelSkillCooldownRecoveryEldritchImplicitUniquePresence4, TravelSkillCooldownRecoveryEldritchImplicitUniquePresence5, TravelSkillCooldownRecoveryEldritchImplicitUniquePresence6, Enchantment Infernal Cry Cooldown Speed 1, Enchantment Infernal Cry Cooldown Speed 2, Enchantment Conversion Trap Cooldown Speed 1, Enchantment Conversion Trap Cooldown Speed 2, Enchantment Enduring Cry Cooldown Speed 1, Enchantment Enduring Cry Cooldown Speed 2, Enchantment Flamethrower Trap Cooldown Speed 1, Enchantment Flamethrower Trap Cooldown Speed 2, Enchantment Flicker Strike Cooldown Speed 1, Enchantment Flicker Strike Cooldown Speed 2, Enchantment Frozen Legion Cooldown Recovery 1, Enchantment Frozen Legion Cooldown Recovery 2, Enchantment General's Cry Cooldown Speed 1, Enchantment General's Cry Cooldown Speed 2, Enchantment Intimidating Cry Cooldown Speed 1, Enchantment Intimidating Cry Cooldown Speed 2, Enchantment Lightning Tower Trap Cooldown Speed 1, Enchantment Lightning Tower Trap Cooldown Speed 2, Enchantment Mirror Arrow Cooldown Speed 1, Enchantment Mirror Arrow Cooldown Speed 2, Enchantment Physical Cascade Cooldown Speed 1, Enchantment Physical Cascade Cooldown Speed 2, Enchantment Spellslinger Cooldown Recovery 1, Enchantment Spellslinger Cooldown Recovery 2, Enchantment Summon Reaper Cooldown Recovery 1, Enchantment Summon Reaper Cooldown Recovery 2, https://www.poewiki.net/index.php?title=Cooldown&oldid=1338990, Creative Commons Attribution-NonCommercial 3.0 Unported, Your Glacial Cage Towers have 20% increased Cooldown Recovery Rate, Your Stone Gaze Towers have 20% increased Cooldown Recovery Rate, (10-15)% increased Cooldown Recovery Rate, (16-20)% increased Cooldown Recovery Rate, (11-15)% increased Cooldown Recovery Rate, General's Cry has (15-17)% increased Cooldown Recovery Rate, General's Cry has (18-20)% increased Cooldown Recovery Rate, General's Cry has (21-23)% increased Cooldown Recovery Rate, General's Cry has (24-26)% increased Cooldown Recovery Rate, General's Cry has (27-29)% increased Cooldown Recovery Rate, General's Cry has (30-32)% increased Cooldown Recovery Rate, General's Cry has (33-35)% increased Cooldown Recovery Rate, General's Cry has (36-38)% increased Cooldown Recovery Rate, General's Cry has (39-41)% increased Cooldown Recovery Rate, General's Cry has (42-44)% increased Cooldown Recovery Rate, General's Cry has (45-47)% increased Cooldown Recovery Rate, General's Cry has (48-50)% increased Cooldown Recovery Rate, Players have 15% less Cooldown Recovery Rate, Players have 20% less Cooldown Recovery Rate, Players have 30% less Cooldown Recovery Rate, Players have 40% less Cooldown Recovery Rate, Intimidating Cry has (15-17)% increased Cooldown Recovery Rate, Intimidating Cry has (18-20)% increased Cooldown Recovery Rate, Intimidating Cry has (21-23)% increased Cooldown Recovery Rate, Intimidating Cry has (24-26)% increased Cooldown Recovery Rate, Intimidating Cry has (27-29)% increased Cooldown Recovery Rate, Intimidating Cry has (30-32)% increased Cooldown Recovery Rate, Intimidating Cry has (33-35)% increased Cooldown Recovery Rate, Intimidating Cry has (36-38)% increased Cooldown Recovery Rate, Intimidating Cry has (39-41)% increased Cooldown Recovery Rate, Intimidating Cry has (42-44)% increased Cooldown Recovery Rate, Intimidating Cry has (45-47)% increased Cooldown Recovery Rate, Intimidating Cry has (48-50)% increased Cooldown Recovery Rate, Focus has (21-25)% increased Cooldown Recovery Rate, Focus has (31-35)% increased Cooldown Recovery Rate, (13-16)% increased Cooldown Recovery Rate, 13% increased Quantity of Items found in this Area, (20-30)% increased Cooldown Recovery Rate of Travel, (14-15)% increased Cooldown Recovery Rate for throwing, (21-22)% increased Cooldown Recovery Rate for throwing, (15-17)% increased Cooldown Recovery Rate of Travel, (18-20)% increased Cooldown Recovery Rate of Travel, (21-23)% increased Cooldown Recovery Rate of Travel, (24-26)% increased Cooldown Recovery Rate of Travel, (27-29)% increased Cooldown Recovery Rate of Travel, (30-32)% increased Cooldown Recovery Rate of Travel, (33-35)% increased Cooldown Recovery Rate of Travel, (36-38)% increased Cooldown Recovery Rate of Travel, (39-41)% increased Cooldown Recovery Rate of Travel, (42-44)% increased Cooldown Recovery Rate of Travel, (45-47)% increased Cooldown Recovery Rate of Travel, (48-50)% increased Cooldown Recovery Rate of Travel, (17-21)% increased Warcry Cooldown Recovery Rate, (22-25)% increased Warcry Cooldown Recovery Rate, (35-40)% increased Warcry Cooldown Recovery Rate, (41-45)% increased Warcry Cooldown Recovery Rate, Infernal Cry has 24% increased Cooldown Recovery Rate, Infernal Cry has 36% increased Cooldown Recovery Rate, 20% increased Ambush Cooldown Recovery Rate, 30% increased Ambush Cooldown Recovery Rate, Frostblink has 20% increased Cooldown Recovery Rate, Frostblink has 30% increased Cooldown Recovery Rate, General's Cry has 20% increased Cooldown Recovery Rate, General's Cry has 30% increased Cooldown Recovery Rate, Infernal Cry has 20% increased Cooldown Recovery Rate, Infernal Cry has 30% increased Cooldown Recovery Rate, Intimidating Cry has 20% increased Cooldown Recovery Rate, Intimidating Cry has 30% increased Cooldown Recovery Rate, 20% increased Summon Reaper Cooldown Recovery Rate, 30% increased Summon Reaper Cooldown Recovery Rate, Temporal Rift has 20% increased Cooldown Recovery Rate, Temporal Rift has 30% increased Cooldown Recovery Rate, Void Sphere has 20% increased Cooldown Recovery Rate, Void Sphere has 30% increased Cooldown Recovery Rate. It does not grant a bonus to your character, but to skills in sockets connected to it. Formula for cooldown reduction multiplier is following: 1/ (1+X), where X is the sum of all increases to cooldown recovery speed you have from all sources. Cooldown stacks and each use of skill will be recovered after each cooldown ends. Focus | PoE Wiki Totem skills with a cooldown will apply that cooldown both to placing the totem and to the totem's use of the skill. ", https://www.poewiki.net/index.php?title=Crafting_Bench&oldid=1342086, Creative Commons Attribution-NonCommercial 3.0 Unported, Labyrinth Trial in The Chamber of Sins Level 2, 5% reduced Damage taken from Damage Over Time, (21-25)% chance to Avoid Elemental Ailments, (16-20)% chance to Avoid Elemental Ailments, Moving while Bleeding doesn't cause you to take extra Damage, Suffix: Can have up to 3 Crafted Modifiers, (5-6)% chance for Flasks you use to not consume, (7-8)% chance for Flasks you use to not consume, Flasks applied to you have (8-10)% increased Effect, Flasks applied to you have (11-14)% increased Effect, (19-23)% increased Damage during any Flask Effect, (24-28)% increased Damage during any Flask Effect, (20-25)% chance to Avoid Elemental Ailments, (16-22)% increased Effect of Non-Damaging Ailments, (23-30)% increased Effect of Non-Damaging Ailments, You have Onslaught during Soul Gain Prevention, (16-20)% chance to deal Double Damage while Focused, (21-25)% chance to deal Double Damage while Focused, (26-30)% chance to deal Double Damage while Focused, (7-9)% chance to deal Double Damage while Focused, (10-12)% chance to deal Double Damage while Focused, (13-15)% chance to deal Double Damage while Focused, (41-50)% increased Duration of Ailments you inflict while Focused, (51-60)% increased Duration of Ailments you inflict while Focused, (61-70)% increased Duration of Ailments you inflict while Focused, +5 to maximum Fortification while Focused, +6 to maximum Fortification while Focused, +7 to maximum Fortification while Focused, (36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies, (41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies, 50% Chance to Avoid being Stunned during Effect, (20-30)% increased Rarity of Items found during Effect, (55-45)% reduced Reflected Damage taken during Effect, (11-13)% increased Brand Attachment range, (14-16)% increased Brand Attachment range, (17-20)% increased Brand Attachment range, Focus has (21-25)% increased Cooldown Recovery Rate, (16-18)% increased Damage during any Flask Effect, (31-35)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The cooldown can be bypassed by specific mechanics depending on the skill e.g. Using a skill or losing the Elusive buff ends this skill's effects. /r/PathOfExileBuilds is a specialised sub for discussing Path of Exile Builds and Mechanics. 0.25% chance to gain a Frenzy Charge on Hit, Supported Skills have 0.25% increased Cooldown Recovery Rate, Supported Non-Instant Skills have +0.05 Cooldown Use, Regenerate 0.05% of Life over 1 second when you use Supported Skills, Supported Non-Instant Skills have +1 Cooldown Use.

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